The rule of thumb is that because of MegaZeux's higher barrier to entry, the people making bad ZZT games won't be able to make MegaZeux games at all. Constant "F minus" grades are passed out which as harsh as they are, don't really come off as surprising given some of the titles reviewed. At the same time ZZT reviews have a strong focus on the "garbage" games. The 1996 issues all proclaim the year to be "The Year of MegaZeux" and from the articles within, it's a fair label! While ZZT games hardly stopped, there's a recurring theory that the ZZTers who were capable authors were all moving to MZX where ZZT's limits have always been significantly relaxed in comparison. Reading them all from beginning to end, what stuck out most to me is just how much of an impact MZX had on the ZZT scene in its day. ![]() ![]() The original logo, recovered December 2021 Starting in late 1994 and continuing through what looks to be 1997 it's a treasure trove of details about the various companies, games, and changes the ZZT and MZX communities were going through. ![]() It also seems to have found a good bit of success. While Beth Daggert's ZZT Newsletters and Epic MegaGames brought us a look at the beginning of ZZT's history today's artifacts provide tremendous insights into another ill-preserved era: The mid 1990s.īrought to us as a donation from DeadPhrog's own archives, the NL was a ZZT and MegaZeux focused newsletter ran by a small staff that accepted guest contributions.
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